![]() The initial position, initial velocity, and acceleration of the car can be adjusted. This is a simulation of the motion of a car undergoing uniform acceleration. ![]() Adjust the total time interval by sliding the red dots horizontally. Adjust the velocities by sliding the blue points up or down. time graph for an object moving along a straight line. ![]() Students can adjust the initial position and initial velocity of the objects, and then adjust the acceleration of the object during the four time intervals represented on all the graphs. This is a simulation that shows the position vs. Kinematics Graphs: Adjust the Acceleration Time graphs will adjust automatically to match the motion shown in the Velocity vs. In this simulation you adjust the shape of a Velocity vs. By adjusting the sliders (or input boxes), a student can change the initial position, the initial velocity, and the acceleration of an object, and can observe how each change affects the graphs of position, velocity, and acceleration vs. This simulation is intended to help students get a better understanding of the relationships between various quantities involved in uniformly accelerated motion. Uniform Acceleration in One Dimension: Motion Graphs Practice vector addition and subtraction. The horizontal and vertical components of any vector can be shown. Two vectors can be added using the triangle or parallelogram method. Select a simulation from one of the above categories or click on a category to see descriptions of the simulations for that category.
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